ManHunt++

ManHunt++ 1.0

Native Minecraft Version:
1.17
Tested Minecraft Versions:
1.161.17
Contributors:
ProMCKingz


Information:

How is it different to regular ManHunt?
Multiple speedrunners (hiders)
Weakness effect applied to them if they are more than 30 blocks apart (for game balancing)
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Speedrunners (hiders) may pick up Hunter compasses to track hunters
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Speedrunners get 2 'extra' lives collectively (for game balancing)
From testing, we found that a lot of speedrunners ended up dying due to natural causes (instead of Hunter vs Hider action). This is our attempt to balance that.
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Once the 2 'extra' lives are exceeded, if a Speedrunner dies, they join the Hunters team.
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Once Speedrunner(s) enter nether, the Hunter compass points towards their portal
Points back to speedrunner location when they exit the nether
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Compass works in nether
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Hiders (speedrunners) get a headstart:




Private team chat:



Tracking (Compass):



Commands:
Aliases: [ /team, /teams ]

A typical game preparation sequence for an admin (Admin) would be:
/team join hunters : [Request all players to join a team]
/team setarena : Set the 'fight' arena (may be unused)
/team start [headstart time] [border size] : Give hiders headstart, set border size
: Hunters will all receive a compass pointing to one of the hiders
/team end: To reset the game - repeat from step 1

Permissions:

The only existing permissions are for the 'Admin' commands, which simply require a player to be an operator (OP).

Discalimer:
This plugin is not intended for cross-compatibility with existing game modes on a server. The (current) intention is based on modifying game mechanics to satisfy this particular gamemode irrespective of whether other gamemodes should be playable.
Please either dedicate a separate server for this, use virtualization on existing servers, or simply enable and disable the plugin whenever needed.
Author
Mined
Downloads
12
Views
25
First release
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