☄️Aurora☄️|

☄️Aurora☄️| 5.7.2

Native Minecraft Version:
1.19
Tested Minecraft Versions:
1.191.20
Contributors:
Zenya4
Donation Link:


Illuminate the night with breathtaking ambient particle effects

Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customized per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.
Dependencies: LightAPI and RTUBiomeLib
A list of Frequently Asked Questions can be found here FAQ.

Due to the nature of MC code, there is a set of Minimum Server Specifications. You can also try this Optimize Performance to improve performance server side or Phosphor to improve lighting client sided


Highly configurable
Over 50+ particle types
7 unique particle shapes
Point
Line
Cube
Ring
Circle
Wave
All shape parameters (size, height, ...) can be modified
Combine multiple particle groups in a single biome
No setup required
Base plugin comes with 40+ unique particle configs
Available for almost all vanilla biomes
Simply drag & drop the plugin to get started
Cross-version compatibility
Incompatible biomes & particles will automatically be disabled instead of breaking the plugin
Full custom biome support
Use Aurora with your favourite custom terrain generators
All datapacks which inject custom biomes are also fully compatible
WorldGuard per-region support
Set particles based on WorldGuard regions instead of using biomes
Perfect for Lobby or RPG servers
Per-player toggle & permission support
Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
Permission nodes to make ambient particles only available to donators
View per-biome & global particle stats
Easily find enabled particles in a particular biome or region for faster navigation and configuration
Toggle globally enabled particles with the use of a command
Extensive developer API
Give your own developers the ability to hook into Aurora's API
Create stunning custom particle shapes and designs
High-performance with async code
Aurora can utilise multiple cores for intensive particle-management tasks
One of a kind
The first-ever public plugin on SpigotMC to introduce ambient particle effects
Enhance your server experience like never before









[aurora.view]
Permission to see all ambient particles. Required to use any Aurora command
/aurora help
[aurora.command.help]
Help command to show all possible arguments
/aurora toggle <on/off>
[aurora.command.toggle]
Toggle client-side ambient particle effects
/aurora reload
[aurora.command.reload]
Reload all plugin configs and particle files
/aurora status
[aurora.command.status]
View information on enabled particles in the server
/aurora fixlighting [radius]
[aurora.command.fixlighting]
Update and refresh lighting on [radius] nearby chunks


Code (Text):
// Wiki: https://github.com/OpticFusion1/Aurora-Wiki/wiki/Particle-Configuration

// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable

// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json

{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}




1. Logo Design | Hipop
2. Configs & Beta Testing | Skaian
3. Lead Developer | Optic_Fusion1
4. Video & Editing | Greylatte
Author
Mined
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